Colton Morris / software / support systems

I build the software we need, and try to be good to others along the way.

I am a software engineer at Parsons, a foundation operator at the Whitney Marsh Foundation, and a recent Mines grad. Lately my work has been about making hard systems clearer: secure web apps, cancer support tools, team rituals, and the small nudges that make people feel empowered to take on whatever is next for them.

Now
Software Engineer at Parsons Corporation
Also
VP & CTO at the Whitney Marsh Foundation
Building
Support tools for people facing pancreatic cancer
From
Colorado School of Mines, CS 2025

01 / now

The work in front of me

At Parsons, I build web software and the deployment pieces around it. At the foundation, I help turn grief, medical confusion, and scattered resources into something a patient can actually use to see a way forward.

It's simple: I like diving into complicated problems, gathering data on a problem, and building solutions that reflect the nature of the problem.

02 / current work

Where my days go

Notes from the side

Parsons Corporation

Software Engineer

August 2024 - Present

  • Build Angular and TypeScript web apps that need to be clear, sturdy, and usable across desktop and mobile.
  • Work around Docker, Kubernetes, ingress, Jenkins, and release plumbing so the software actually gets where it needs to go.
  • Care a lot about the small handoffs: the API shape, the loading state, the deploy note, the thing that keeps a teammate from guessing.

Whitney Marsh Foundation

Vice President & CTO

November 2024 - Present

  • Lead the foundation's web, analytics, content systems, and technical roadmap with a small team that cares deeply.
  • Build practical tools that help people with pancreatic cancer and their families find support without needing to know the right search terms first.
  • Spend as much time building relationships as building software, because trust is part of the product.

03 / college receipts

What did I do in college?

Short answer: I tried a lot, stayed curious, and got useful under pressure.

  • Graduated from Colorado School of Mines with a B.S. in Computer Science and a 3.7 GPA.
  • Datava C-MAPP Scholar, a scholarship awarded to top students in the Mines computer science program.
  • Vice President of the ACM Mines Chapter from May 2024 to April 2025.
  • Grand Challenges Scholar, which mostly means I kept chasing work that had some consequence beyond the assignment.
  • Researcher at ARIA Lab, focused on evaluating SLAM algorithms and getting more comfortable with messy technical questions.

Hackathon notebook

  • X Developer Hackathon, February 2025. Built a lightweight HTML app using the unreleased Grok 3.0 API to summarize state-level sentiment for any entered topic.
  • BlasterHacks, March 2024. Placed 2nd with a Swift app that gamified glucose tracking through streaks, quests, and a surprisingly committed adventure theme.
  • XAI Hackathon, November 2024. Built a Chrome extension that reconstructs a page into a runnable Replit project so someone can go from browsing to building quickly.

04 / project drawer

Things I have built

Open a row for the guts.

Ground Water DepletionInteractive environmental model for groundwater extraction and stream flow dynamics.JavaScript / Selenium / Jest
  • Built controls that let users change extraction assumptions and see the effect in real time.
  • Used automated browser and unit tests to protect the simulation behavior while iterating on the interface.
Repository
Data-Driven DiabetesHealth data project focused on making diabetes patterns easier to see and act on.Swift / Python / Dexcom API
  • Worked with Dexcom data to surface trends that could support healthier routines.
  • Explored gamified feedback without burying the serious parts of the experience.
Repository
Let's GoA mobile app for helping groups decide on plans together instead of losing the thread in chat.React Native / Firebase
  • Used Firebase for real-time collaboration and shared decision state.
  • Designed around the social friction of planning, not just the mechanics of creating an event.
Repository
Clue GameDigital adaptation of Clue with game mechanics, board state, and interactive play.Java
  • Modeled classic board-game rules in Java with attention to turn flow and player interaction.
  • A useful lesson in how quickly simple rules become real software architecture.
Repository
Disaster DetectionA machine-learning model for analyzing disaster-related tweets and surfacing useful signals.Python / Pandas / NLP
  • Used natural language processing to classify and inspect social posts during disaster scenarios.
  • Focused on sentiment and signal extraction for real-time response contexts.
Neural Net ParkingA Unity simulation for training autonomous agents to navigate safely into parking spots.Unity / ML-Agents / TensorFlow
  • Set up training loops and evaluation scenarios for vehicle behavior.
  • Learned where simulation is helpful, where it lies, and why reward design is its own little engineering problem.

Elsewhere: I write when something is worth keeping, read more than I used to, and am usually happiest near a notebook, a codebase, or a conversation that got honest.